#ifndef LiquidCrystal_h
#define LiquidCrystal_h

#include <inttypes.h>
//#include "Print.h"

// commands
#define LCD_CLEARDISPLAY 0x01
#define LCD_RETURNHOME 0x02
#define LCD_ENTRYMODESET 0x04
#define LCD_DISPLAYCONTROL 0x08
#define LCD_CURSORSHIFT 0x10
#define LCD_FUNCTIONSET 0x20
#define LCD_SETCGRAMADDR 0x40
#define LCD_SETDDRAMADDR 0x80

// flags for display entry mode
#define LCD_ENTRYRIGHT 0x00
#define LCD_ENTRYLEFT 0x02
#define LCD_ENTRYSHIFTINCREMENT 0x01
#define LCD_ENTRYSHIFTDECREMENT 0x00

// flags for display on/off control
#define LCD_DISPLAYON 0x04
#define LCD_DISPLAYOFF 0x00
#define LCD_CURSORON 0x02
#define LCD_CURSOROFF 0x00
#define LCD_BLINKON 0x01
#define LCD_BLINKOFF 0x00

// flags for display/cursor shift
#define LCD_DISPLAYMOVE 0x08
#define LCD_CURSORMOVE 0x00
#define LCD_MOVERIGHT 0x04
#define LCD_MOVELEFT 0x00

// flags for function set
#define LCD_8BITMODE 0x10
#define LCD_4BITMODE 0x00
#define LCD_2LINE 0x08
#define LCD_1LINE 0x00
#define LCD_5x10DOTS 0x04
#define LCD_5x8DOTS 0x00

#if 0
class LiquidCrystal : public Print {
public:
  LiquidCrystal(uint8_t rs, uint8_t enable,
		uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
		uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7);
  LiquidCrystal(uint8_t rs, uint8_t rw, uint8_t enable,
		uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
		uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7);
  LiquidCrystal(uint8_t rs, uint8_t rw, uint8_t enable,
		uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3);
  LiquidCrystal(uint8_t rs, uint8_t enable,
		uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3);
#endif

  void lcd_init(uint8_t fourbitmode, uint8_t rs, uint8_t rw, uint8_t enable,
	    uint8_t d0, uint8_t d1, uint8_t d2, uint8_t d3,
	    uint8_t d4, uint8_t d5, uint8_t d6, uint8_t d7);
    
  void begin(uint8_t cols, uint8_t rows, uint8_t charsize);

  void clear(void);
  void home(void);

  void noDisplay(void);
  void display(void);
  void noBlink(void);
  void blink(void);
  void noCursor(void);
  void cursor(void);
  void scrollDisplayLeft(void);
  void scrollDisplayRight(void);
  void leftToRight(void);
  void rightToLeft(void);
  void autoscroll(void);
  void noAutoscroll(void);

  void createChar(uint8_t, uint8_t[]);
  void setCursor(uint8_t, uint8_t); 
  inline void write(uint8_t);
  inline void command(uint8_t);

  void send(uint8_t, uint8_t);
  void write4bits(uint8_t);
  void write8bits(uint8_t);
  void pulseEnable(void);



#endif
